| USGOV-NATIONAL-SCIENCE-FOUNDATION |
USGOV-NATIONAL-SCIENCE-FOUNDATION |
95%
|
USAspending awards from National Science Foundation: $3,896,532 across 3 awards. 49100423F0114 TASK ORDER# 4 - CUSTOMER SERVICE AND EXPERIENCE DESIGN ASSESSMENT; 49100424C0036 STRATEGIC MANAGEMENT & … |
| DEVELOPER-OF-QUEEN-S-BLADE-LIMIT-BREAK-AND-STRIK |
DEVELOPER-OF-QUEEN-S-BLADE-LIMIT-BREAK-AND-STRIK |
92%
|
The developer of Queen's Blade Limit Break and Strike the Blood Daybreak was our fourth-largest customer, contributing 10.9% and 1.7% of our total revenues from these two titles, respectively, or 12.… |
| DEVELOPER-OF-SO-I-M-A-SPIDER-SO-WHAT-RULER-OF-TH |
DEVELOPER-OF-SO-I-M-A-SPIDER-SO-WHAT-RULER-OF-TH |
92%
|
The developer of So I'm a Spider, So What? Ruler of the Labyrinth was our second-largest customer for the year ended July 31, 2025, contributing 15.8% of our total revenues with this title. |
| VIVID-ARMY |
VIVID-ARMY |
92%
|
For the years ended July 31, 2025, 2024 and 2023, Vivid Army accounted for 30.1%, 40.3%, and 58.2% of our revenues, respectively. |
| USGOV-DEPARTMENT-OF-HEALTH-AND-HUMAN-SERVICES |
USGOV-DEPARTMENT-OF-HEALTH-AND-HUMAN-SERVICES |
90%
|
USAspending awards from Department of Health and Human Services: $1,043,143 across 1 awards. 75P00124F80099 DOCUMENT ROUTING TOOL | Qwen corrected direction: Explicit government contract awards from … |
| USGOV-DEPARTMENT-OF-LABOR |
USGOV-DEPARTMENT-OF-LABOR |
90%
|
USAspending awards from Department of Labor: $1,171,219 across 1 awards. 1605C525F00025 PARTNERSHIP ON EMPLOYMENT AND ACCESSIBLE TECHNOLOGY (PEAT) INITIATIVE. | Qwen corrected direction: Explicit gov… |
| LIABILITIES-THE-GROUP |
LIABILITIES-THE-GROUP |
85%
|
ovided and the Group does not provide any incentive to game developers for services provided. As part of the online gaming distribution services, the Group collects the in-game purchase amount from e… |
| PAYPAL-THE-GROUP |
PAYPAL-THE-GROUP |
85%
|
ovided and the Group does not provide any incentive to game developers for services provided. As part of the online gaming distribution services, the Group collects the in-game purchase amount from e… |
| AZI |
Autozi Internet Technology (Global) Ltd. |
72%
|
Reciprocal relationship from AZI graph: Reciprocal relationship from CTW graph: of game titles and continued international expansion. 53 Advertising and promotion expenses increased by approximately … |
| AZI |
Autozi Internet Technology (Global) Ltd. |
72%
|
of game titles and continued international expansion. 53 Advertising and promotion expenses increased by approximately US$15.4 million, or 41.0%, representing the majority of the overall increase, an… |
| TRSG |
Tungray Technologies Inc. |
72%
|
of game titles and continued international expansion. 53 Advertising and promotion expenses increased by approximately US$15.4 million, or 41.0%, representing the majority of the overall increase, an… |
| TRSG |
Tungray Technologies Inc. |
72%
|
Reciprocal relationship from TRSG graph: Reciprocal relationship from CTW graph: of game titles and continued international expansion. 53 Advertising and promotion expenses increased by approximately… |
| BEIJING-WEIYOU-CHUXIN-TECH-CO-LTD |
BEIJING-WEIYOU-CHUXIN-TECH-CO-LTD |
62%
|
the Company, and the Company has the power to direct activities of AinekoX and Tuwaii. The Company receives the economic benefits from AinekoX and Tuwaii and concluded that the Company is the primary… |
| BLADE-LIMITED |
BLADE-LIMITED |
62%
|
rations, or costly subscriptions, allowing players to immediately dive into immersive, seamless, and ad-free experiences on any device. Whether on mobile devices or PCs, we provide a streamlined expe… |
| CTW-G123-SINGAPORE-PTE-LTD |
CTW-G123-SINGAPORE-PTE-LTD |
62%
|
the Company, and the Company has the power to direct activities of AinekoX and Tuwaii. The Company receives the economic benefits from AinekoX and Tuwaii and concluded that the Company is the primary… |
| CTW-HK-LIMITED |
CTW-HK-LIMITED |
62%
|
the Company, and the Company has the power to direct activities of AinekoX and Tuwaii. The Company receives the economic benefits from AinekoX and Tuwaii and concluded that the Company is the primary… |
| DEPOSIT-INSURANCE-FUND-MANAGEMENT-CO-LTD |
DEPOSIT-INSURANCE-FUND-MANAGEMENT-CO-LTD |
62%
|
ively, which were insured by Deposit Insurance Fund Management Co., Ltd. (“DIFM”) subject to certain limitations. The Group has not experienced any losses in such accounts in each of the respective j… |
| KADOKAWA-CORPORATION |
KADOKAWA-CORPORATION |
62%
|
n-win monetization model that benefits game developer partners, end-users and the platform alike. Our platform allows players to immerse themselves in a wide variety of games inspired by popular anim… |
| KINGSWOOD-CAPITAL-PARTNERS-LLC |
KINGSWOOD-CAPITAL-PARTNERS-LLC |
62%
|
as follows: As of July 31, 2025 July 31, 2024 July 31, 2023 Customer A 51.0 % 51.0 % 50.2 % Customer B * % 10.2 % 11.7 % Customer C * % * % * % Customer D 14.02 % * % 19.0 % *: Accounts payable due t… |
| MTGOX-CO-LTD |
MTGOX-CO-LTD |
62%
|
of game titles and continued international expansion. 53 Advertising and promotion expenses increased by approximately US$15.4 million, or 41.0%, representing the majority of the overall increase, an… |
| QUEENS-BLADE-LIMITED |
QUEENS-BLADE-LIMITED |
62%
|
ontributed 30.1%, 40.3% and 58.2% of our net revenue for the fiscal years ended July 31, 2025, 2024 and 2023, respectively, and Queens Blade Limited Break contributed 10.9%, 19.6% and 30.9% of our ne… |
| SHANGHAI-TUWAII-TECH-CO-LTD |
SHANGHAI-TUWAII-TECH-CO-LTD |
62%
|
siness. Natural disasters, cyber incidents, weather events, wildfires, power disruptions, telecommunications failures, pandemics, health crises and other public health events, failed upgrades of exis… |
| SHANGHAI-WEIYOUYI-CHUXIN-TECH-CO-LTD |
SHANGHAI-WEIYOUYI-CHUXIN-TECH-CO-LTD |
62%
|
the Company, and the Company has the power to direct activities of AinekoX and Tuwaii. The Company receives the economic benefits from AinekoX and Tuwaii and concluded that the Company is the primary… |
| SINGAPORE-THE-GROUP |
SINGAPORE-THE-GROUP |
62%
|
July 31, 2025 and 2024, majority of the Group’s assets were located in Japan and Singapore. The Group’s revenue was ultimately generated from end-users in-game purchases. Revenue generated from end u… |
| SOUSETUS-GAMES-INC |
SOUSETUS-GAMES-INC |
62%
|
of game titles and continued international expansion. 53 Advertising and promotion expenses increased by approximately US$15.4 million, or 41.0%, representing the majority of the overall increase, an… |
| WARNER-BROS-JAPAN-LLC |
WARNER-BROS-JAPAN-LLC |
62%
|
n-win monetization model that benefits game developer partners, end-users and the platform alike. Our platform allows players to immerse themselves in a wide variety of games inspired by popular anim… |