| AMAT |
Applied Materials, Inc. |
72%
|
l brand protection. From 2009 to 2012, Mr. Langer worked as a tools developer and algorithms engineer at Intel in Israel, developing signal processing methods for electrical validation labs. Mr. Lang… |
| AMAT |
Applied Materials, Inc. |
72%
|
Reciprocal relationship from AMAT graph: Reciprocal relationship from WLDS graph: l brand protection. From 2009 to 2012, Mr. Langer worked as a tools developer and algorithms engineer at Intel in Isr… |
| LOGI |
Logitech International S.A. |
72%
|
he user can use the hands to grab, hold and manipulate digital objects; ● Enrich digital content by turning daily simple physical objects to smart digital peripherals, for example, turn any pencil in… |
| LOGI |
Logitech International S.A. |
72%
|
Reciprocal relationship from LOGI graph: Reciprocal relationship from WLDS graph: he user can use the hands to grab, hold and manipulate digital objects; ● Enrich digital content by turning daily sim… |
| SONY |
Sony Group Corporation |
72%
|
Reciprocal relationship from SONY graph: Reciprocal relationship from WLDS graph: Reciprocal relationship from SONY graph: Reciprocal relationship from WLDS graph: , gaming controllers, and styluses.… |
| SONY |
Sony Group Corporation |
72%
|
, gaming controllers, and styluses. ● Touch based devices such as the touchpad or touchscreen. ● Keyboard technology devices or digital displays which contain alphanumeric symbols to input text and f… |
| AMZN |
Amazon.com, Inc. |
62%
|
Reciprocal relationship from AMZN graph: Reciprocal relationship from WLDS graph: he user can use the hands to grab, hold and manipulate digital objects; ● Enrich digital content by turning daily sim… |
| APPLE-GOOGLE-AMAZON-COM-INC |
APPLE-GOOGLE-AMAZON-COM-INC |
62%
|
he user can use the hands to grab, hold and manipulate digital objects; ● Enrich digital content by turning daily simple physical objects to smart digital peripherals, for example, turn any pencil in… |
| COOLSO-TECHNOLOGY-INC |
COOLSO-TECHNOLOGY-INC |
62%
|
he user can use the hands to grab, hold and manipulate digital objects; ● Enrich digital content by turning daily simple physical objects to smart digital peripherals, for example, turn any pencil in… |
| INTERNATIONAL-DATA-CORPORATION |
INTERNATIONAL-DATA-CORPORATION |
62%
|
, gaming controllers, and styluses. ● Touch based devices such as the touchpad or touchscreen. ● Keyboard technology devices or digital displays which contain alphanumeric symbols to input text and f… |
| LOGITECH-INTERNATIONAL-S-A-RAZER-INC |
LOGITECH-INTERNATIONAL-S-A-RAZER-INC |
62%
|
he user can use the hands to grab, hold and manipulate digital objects; ● Enrich digital content by turning daily simple physical objects to smart digital peripherals, for example, turn any pencil in… |
| LTD-ROKID-INC |
LTD-ROKID-INC |
62%
|
, gaming controllers, and styluses. ● Touch based devices such as the touchpad or touchscreen. ● Keyboard technology devices or digital displays which contain alphanumeric symbols to input text and f… |
| META |
Meta Platforms, Inc. |
62%
|
Reciprocal relationship from META graph: Reciprocal relationship from WLDS graph: Reciprocal relationship from META graph: Reciprocal relationship from WLDS graph: , gaming controllers, and styluses.… |
| META-APPLE-HTC-CORPORATION-SAMSUNG-ELECTRONICS-C |
META-APPLE-HTC-CORPORATION-SAMSUNG-ELECTRONICS-C |
62%
|
, gaming controllers, and styluses. ● Touch based devices such as the touchpad or touchscreen. ● Keyboard technology devices or digital displays which contain alphanumeric symbols to input text and f… |
| SAMSUNG-GOOGLE-MICROSOFT-SONY-GROUP-CORPORATION- |
SAMSUNG-GOOGLE-MICROSOFT-SONY-GROUP-CORPORATION- |
62%
|
, gaming controllers, and styluses. ● Touch based devices such as the touchpad or touchscreen. ● Keyboard technology devices or digital displays which contain alphanumeric symbols to input text and f… |
| XR-TECHNOLOGIES |
XR-TECHNOLOGIES |
62%
|
terface for the Metaverse. We intend to transform interaction and control of digital devices to be as natural and intuitive as real-life experiences. We imagine a future in which humans can share ski… |