| REGIONAL-RESELLERS |
REGIONAL-RESELLERS |
90%
|
Our top customers include regional resellers in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the Philippines and other Asian countries. |
| REGIONAL-RESELLERS-IN-HONG-KONG |
REGIONAL-RESELLERS-IN-HONG-KONG |
90%
|
Our top customers include regional resellers in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the Philippines and other Asian countries. |
| REGIONAL-RESELLERS-IN-INDONESIA |
REGIONAL-RESELLERS-IN-INDONESIA |
90%
|
Our top customers include regional resellers in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the Philippines and other Asian countries. |
| REGIONAL-RESELLERS-IN-JAPAN |
REGIONAL-RESELLERS-IN-JAPAN |
90%
|
Our top customers include regional resellers in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the Philippines and other Asian countries. |
| REGIONAL-RESELLERS-IN-MALAYSIA |
REGIONAL-RESELLERS-IN-MALAYSIA |
90%
|
Our top customers include regional resellers in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the Philippines and other Asian countries. |
| REGIONAL-RESELLERS-IN-SINGAPORE |
REGIONAL-RESELLERS-IN-SINGAPORE |
90%
|
Our top customers include regional resellers in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the Philippines and other Asian countries. |
| REGIONAL-RESELLERS-IN-SOUTH-KOREA |
REGIONAL-RESELLERS-IN-SOUTH-KOREA |
90%
|
Our top customers include regional resellers in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the Philippines and other Asian countries. |
| REGIONAL-RESELLERS-IN-TAIWAN |
REGIONAL-RESELLERS-IN-TAIWAN |
90%
|
Our top customers include regional resellers in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the Philippines and other Asian countries. |
| REGIONAL-RESELLERS-IN-THAILAND |
REGIONAL-RESELLERS-IN-THAILAND |
90%
|
Our top customers include regional resellers in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the Philippines and other Asian countries. |
| REGIONAL-RESELLERS-IN-THE-PHILIPPINES |
REGIONAL-RESELLERS-IN-THE-PHILIPPINES |
90%
|
Our top customers include regional resellers in Singapore, Hong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the Philippines and other Asian countries. |
| BAN-LEONG-TECHNOLOGIES-LIMITED |
BAN-LEONG-TECHNOLOGIES-LIMITED |
85%
|
ry shares in the capital of Ban Leong Technologies Limited (“Ban Leong”), a Singaporean company listed on the Singapore Exchange Securities Trading Limited (“SGX-ST”). The Offer became unconditional … |
| EA |
Electronic Arts Inc. |
85%
|
Reciprocal relationship from EA graph: Reciprocal relationship from GCL graph: , little known local or regional distributors with limited resources to very large with greater financial, marketing, te… |
| EA |
Electronic Arts Inc. |
85%
|
, little known local or regional distributors with limited resources to very large with greater financial, marketing, technical and other resources than ours, such as Electronic Arts Inc. and Activis… |
| GCL-GROUP |
GCL-GROUP |
85%
|
from games publishing was approximately $16.0 million, $3.4 million and $6.1 million, representing approximately 11.3%, 3.5% and 7.9% of GCL Group’s total consolidated revenue, respectively. Black My… |
| ACTIVISION-BLIZZARD-INC |
ACTIVISION-BLIZZARD-INC |
62%
|
, little known local or regional distributors with limited resources to very large with greater financial, marketing, technical and other resources than ours, such as Electronic Arts Inc. and Activis… |
| BAN-LEONG-TECHNOLOGIES-LTD |
BAN-LEONG-TECHNOLOGIES-LTD |
62%
|
al of twelve game titles, generating publishing revenue from digital sales of games sold on the Steam, Xbox and PlayStation platforms. Our success in growing the game publishing business will depend … |
| C-ORGANIZATIONAL-STRUCTURE-TERM-COMPANY-NAME-TER |
C-ORGANIZATIONAL-STRUCTURE-TERM-COMPANY-NAME-TER |
62%
|
, little known local or regional distributors with limited resources to very large with greater financial, marketing, technical and other resources than ours, such as Electronic Arts Inc. and Activis… |
| CURRENT-GCL-GROUP |
CURRENT-GCL-GROUP |
62%
|
ry shares in the capital of Ban Leong Technologies Limited (“Ban Leong”), a Singaporean company listed on the Singapore Exchange Securities Trading Limited (“SGX-ST”). The Offer became unconditional … |
| DEPUTY-GROUP |
DEPUTY-GROUP |
62%
|
ong Kong, Malaysia, Japan, South Korea, Taiwan, Thailand, Indonesia, the Philippines and other Asian countries. We have sales operations in Singapore, Hong Kong, Malaysia, but also have marketing sta… |
| DIGITAL-LIMITED |
DIGITAL-LIMITED |
62%
|
, little known local or regional distributors with limited resources to very large with greater financial, marketing, technical and other resources than ours, such as Electronic Arts Inc. and Activis… |
| EPICSOFT-ASIA-PTE-LTD |
EPICSOFT-ASIA-PTE-LTD |
62%
|
ry shares in the capital of Ban Leong Technologies Limited (“Ban Leong”), a Singaporean company listed on the Singapore Exchange Securities Trading Limited (“SGX-ST”). The Offer became unconditional … |
| FACILITIES-GCL-GROUP |
FACILITIES-GCL-GROUP |
62%
|
, little known local or regional distributors with limited resources to very large with greater financial, marketing, technical and other resources than ours, such as Electronic Arts Inc. and Activis… |
| GCL-GLOBAL-PTE-LTD |
GCL-GLOBAL-PTE-LTD |
62%
|
inancial instrument measured at fair value, with changes in fair value recognized in our consolidated statements of operations and comprehensive income (loss) until conversion. Upon the conversion of… |
| GRAND-CENTREX-LIMITED |
GRAND-CENTREX-LIMITED |
62%
|
will continue to be engaged with video games in one form or another. Historically, the video game industry has proved to be relatively resilient during periods of economic downturn since gaming offer… |
| HONG-KONG-LIMITED |
HONG-KONG-LIMITED |
62%
|
will continue to be engaged with video games in one form or another. Historically, the video game industry has proved to be relatively resilient during periods of economic downturn since gaming offer… |
| OVERSEA-CHINESE-BANKING-CORPORATION-LIMITED |
OVERSEA-CHINESE-BANKING-CORPORATION-LIMITED |
62%
|
ry shares in the capital of Ban Leong Technologies Limited (“Ban Leong”), a Singaporean company listed on the Singapore Exchange Securities Trading Limited (“SGX-ST”). The Offer became unconditional … |
| PUBLIC-COMPANY-GCL-GROUP |
PUBLIC-COMPANY-GCL-GROUP |
62%
|
ncluding, but not limited to, those related to personal data protection and localization and cybersecurity, may incur compliance costs; ● health epidemics, pandemics or disease outbreaks (including t… |
| REPORT-GCL-GROUP |
REPORT-GCL-GROUP |
62%
|
d design rights. These distribution agreements typically require Epicsoft Asia to spend a pre-determined minimum amount on marketing and promoting the video game products, including the Add-Ons, duri… |
| RF-ACQUISITION-CORP |
RF-ACQUISITION-CORP |
62%
|
, except as may be required under applicable securities laws. As a result of a number of known and unknown risks and uncertainties, our actual results or performance may be materially different from … |
| SHANGHAI-BANKING-CORPORATION-LIMITED |
SHANGHAI-BANKING-CORPORATION-LIMITED |
62%
|
al of twelve game titles, generating publishing revenue from digital sales of games sold on the Steam, Xbox and PlayStation platforms. Our success in growing the game publishing business will depend … |