| DREAM-NETWORK-TECHNOLOGY-CO-LTD |
DREAM-NETWORK-TECHNOLOGY-CO-LTD |
85%
|
Dream Network Technology Co., Ltd. (“Dream Square”) to develop and distribute two mobile games based on the contents of Ragnarok Online, we launched six mobile games developed by Dream Square (by its… |
| SHANGHAI-THE-DREAM-NETWORK-TECHNOLOGY-CO-LTD |
SHANGHAI-THE-DREAM-NETWORK-TECHNOLOGY-CO-LTD |
85%
|
have been as commercially successful as Ragnarok Online. In 2025, mobile games represented 81.2% of our total revenues, with one mobile game, Ragnarok M: Classic representing 27.6% of our total reven… |
| EA |
Electronic Arts Inc. |
72%
|
as subsidiaries and licensees are responsible for providing database and other game information backup. 49 Table of Contents Our game management software can program the game content to include local… |
| EA |
Electronic Arts Inc. |
72%
|
Reciprocal relationship from EA graph: Reciprocal relationship from GRVY graph: as subsidiaries and licensees are responsible for providing database and other game information backup. 49 Table of Con… |
| ASWAS-CO-LTD |
ASWAS-CO-LTD |
62%
|
hips across additional content and merchandising channels, including animation, concerts, musicals, webtoons and consumer products. These initiatives are intended to enhance user engagement and broad… |
| ELECTRONICS-EXTREME-LTD |
ELECTRONICS-EXTREME-LTD |
62%
|
. The SEC maintains an Internet site that contains reports, proxy and information statements and other information regarding issuers that file electronically with the SEC. That address is http://www.… |
| GEMBLO-COMPANY-CO-LTD |
GEMBLO-COMPANY-CO-LTD |
62%
|
hips across additional content and merchandising channels, including animation, concerts, musicals, webtoons and consumer products. These initiatives are intended to enhance user engagement and broad… |
| GRAVITY-GAME-HUB-PTE-LTD |
GRAVITY-GAME-HUB-PTE-LTD |
62%
|
. The SEC maintains an Internet site that contains reports, proxy and information statements and other information regarding issuers that file electronically with the SEC. That address is http://www.… |
| GRAVITY-GAMES-CORPORATION |
GRAVITY-GAMES-CORPORATION |
62%
|
. The SEC maintains an Internet site that contains reports, proxy and information statements and other information regarding issuers that file electronically with the SEC. That address is http://www.… |
| GRAVITY-GAME-TECH-CO-LTD |
GRAVITY-GAME-TECH-CO-LTD |
62%
|
. The SEC maintains an Internet site that contains reports, proxy and information statements and other information regarding issuers that file electronically with the SEC. That address is http://www.… |
| GRAVITY-INTERACTIVE-INC |
GRAVITY-INTERACTIVE-INC |
62%
|
or in‑game items through cloned mobile phones and sold such illegally obtained property to other users, which resulted in a shortfall between total sales and our actual revenues. Such unauthorized ma… |
| GUNGHO-ONLINE-ENTERTAINMENT-INC |
GUNGHO-ONLINE-ENTERTAINMENT-INC |
62%
|
ws: 2025 2024 2023 (In millions of Korean won) Korea ₩ 38,865 ₩ 53,142 ₩ 86,058 Taiwan 133,721 114,410 176,071 Japan 27,644 18,857 18,999 The United States of America 52,691 34,653 22,702 Thailand 53… |
| HELLOMISTERLEE-CO-LTD |
HELLOMISTERLEE-CO-LTD |
62%
|
hips across additional content and merchandising channels, including animation, concerts, musicals, webtoons and consumer products. These initiatives are intended to enhance user engagement and broad… |
| HONG-KONG-LIMITED |
HONG-KONG-LIMITED |
62%
|
ess after publishing these mobile games in 2017, there is no guarantee that we will continue to be successful in the mobile game publishing business and our revenue from mobile game publishing could … |
| ICE-LLC |
ICE-LLC |
62%
|
or in‑game items through cloned mobile phones and sold such illegally obtained property to other users, which resulted in a shortfall between total sales and our actual revenues. Such unauthorized ma… |
| ITSYOURPRIMETIME-CO-LTD |
ITSYOURPRIMETIME-CO-LTD |
62%
|
hips across additional content and merchandising channels, including animation, concerts, musicals, webtoons and consumer products. These initiatives are intended to enhance user engagement and broad… |
| NEXON-CO-LTD |
NEXON-CO-LTD |
62%
|
as subsidiaries and licensees are responsible for providing database and other game information backup. 50 Table of Contents Our game management software can program the game content to include local… |
| SELF-RATING-REVIEW-COMPANY |
SELF-RATING-REVIEW-COMPANY |
62%
|
ch as Internet protocol television and virtual reality devices and development of new games, which may be played using multiple platforms at the same time, (such as mobile and online games). The amen… |
| SHANGHAI-REXUE-NETWORK-TECHNOLOGY-CO-LTD |
SHANGHAI-REXUE-NETWORK-TECHNOLOGY-CO-LTD |
62%
|
ess after publishing these mobile games in 2017, there is no guarantee that we will continue to be successful in the mobile game publishing business and our revenue from mobile game publishing could … |
| SIAM-SPECIALTY-COMPANY-LIMITED |
SIAM-SPECIALTY-COMPANY-LIMITED |
62%
|
hips across additional content and merchandising channels, including animation, concerts, musicals, webtoons and consumer products. These initiatives are intended to enhance user engagement and broad… |
| TECHNOLOGY-CO-LTD |
TECHNOLOGY-CO-LTD |
62%
|
Technology Co., Ltd. (“Dream Square”) to develop and distribute two mobile games based on the contents of Ragnarok Online, we launched six mobile games developed by Dream Square (by itself and throug… |
| X-D-NETWORK-INC |
X-D-NETWORK-INC |
62%
|
ess after publishing these mobile games in 2017, there is no guarantee that we will continue to be successful in the mobile game publishing business and our revenue from mobile game publishing could … |