8Suppliers
22Customers
1Debt Items
11Related Chains

Source-Backed Evidence Depth

Gravity Co., Ltd. (GRVY) is shown with relationship data already present in ChainSifter's database. Counts below come from stored supply-chain records and filing/source URLs where available; missing source URLs are not filled in or estimated.

31Total relationships
2Distinct source URLs
9High confidence
0.710Average confidence
2026-09-13Latest database update
ChainSifter does not infer unreported suppliers, customers, ownership, acquisitions, debt exposure, revenue dependency, or future supply-chain events on this public page.

Gravity Co., Ltd. Suppliers

TickerNameConfidenceEvidence
FUNIGLOO-CO-LTD FUNIGLOO-CO-LTD 92% in October 2021, we entered into a game development agreement with Funigloo Co., Ltd., a developer in Korea, to outsource the development of Ragnarok 1.5 (Ragnarok Online Plus) using the contents of …
MYTURN-CO-LTD MYTURN-CO-LTD 92% In October 2024, we entered into a game development agreement with Myturn Co., Ltd., a developer in Korea, to outsource the development of Requiem M using the contents of Requiem Online
NINETYSECONDS-CO-LTD NINETYSECONDS-CO-LTD 92% In June 2023, we entered into a game development agreement with Ninetyseconds Co., Ltd., a developer in Korea, to outsource the development of Ragnarok Monster Kitchen using the contents of Ragnarok Online
DREAM-SQUARE DREAM-SQUARE 90% In 2025, we derived 81.3% of our revenues from online games and mobile games developed by third-party developers. Of this, 31.4% came from mobile games developed by our former key third-party develop…
SHANGHAI-REXUE-NETWORK-TECHNOLOGY-CO-LTD SHANGHAI-REXUE-NETWORK-TECHNOLOGY-CO-LTD 85% 31.4% came from mobile games developed by our former key third-party developer Dream Square, either by itself and through subcontracting to certain third parties, including X.D. Network Inc. ("Xindon…
X-D-NETWORK-INC X-D-NETWORK-INC 85% 31.4% came from mobile games developed by our former key third-party developer Dream Square, either by itself and through subcontracting to certain third parties, including X.D. Network Inc. ("Xindong")
EA Electronic Arts Inc. 72% as subsidiaries and licensees are responsible for providing database and other game information backup. 49 Table of Contents Our game management software can program the game content to include local…
EA Electronic Arts Inc. 72% Reciprocal relationship from EA graph: Reciprocal relationship from GRVY graph: as subsidiaries and licensees are responsible for providing database and other game information backup. 49 Table of Con…

Gravity Co., Ltd. Customers

TickerNameConfidenceEvidence
DREAM-NETWORK-TECHNOLOGY-CO-LTD DREAM-NETWORK-TECHNOLOGY-CO-LTD 85% Dream Network Technology Co., Ltd. (“Dream Square”) to develop and distribute two mobile games based on the contents of Ragnarok Online, we launched six mobile games developed by Dream Square (by its…
SHANGHAI-THE-DREAM-NETWORK-TECHNOLOGY-CO-LTD SHANGHAI-THE-DREAM-NETWORK-TECHNOLOGY-CO-LTD 85% have been as commercially successful as Ragnarok Online. In 2025, mobile games represented 81.2% of our total revenues, with one mobile game, Ragnarok M: Classic representing 27.6% of our total reven…
EA Electronic Arts Inc. 72% as subsidiaries and licensees are responsible for providing database and other game information backup. 49 Table of Contents Our game management software can program the game content to include local…
EA Electronic Arts Inc. 72% Reciprocal relationship from EA graph: Reciprocal relationship from GRVY graph: as subsidiaries and licensees are responsible for providing database and other game information backup. 49 Table of Con…
ASWAS-CO-LTD ASWAS-CO-LTD 62% hips across additional content and merchandising channels, including animation, concerts, musicals, webtoons and consumer products. These initiatives are intended to enhance user engagement and broad…
ELECTRONICS-EXTREME-LTD ELECTRONICS-EXTREME-LTD 62% . The SEC maintains an Internet site that contains reports, proxy and information statements and other information regarding issuers that file electronically with the SEC. That address is http://www.…
GEMBLO-COMPANY-CO-LTD GEMBLO-COMPANY-CO-LTD 62% hips across additional content and merchandising channels, including animation, concerts, musicals, webtoons and consumer products. These initiatives are intended to enhance user engagement and broad…
GRAVITY-GAME-HUB-PTE-LTD GRAVITY-GAME-HUB-PTE-LTD 62% . The SEC maintains an Internet site that contains reports, proxy and information statements and other information regarding issuers that file electronically with the SEC. That address is http://www.…
GRAVITY-GAMES-CORPORATION GRAVITY-GAMES-CORPORATION 62% . The SEC maintains an Internet site that contains reports, proxy and information statements and other information regarding issuers that file electronically with the SEC. That address is http://www.…
GRAVITY-GAME-TECH-CO-LTD GRAVITY-GAME-TECH-CO-LTD 62% . The SEC maintains an Internet site that contains reports, proxy and information statements and other information regarding issuers that file electronically with the SEC. That address is http://www.…
GRAVITY-INTERACTIVE-INC GRAVITY-INTERACTIVE-INC 62% or in‑game items through cloned mobile phones and sold such illegally obtained property to other users, which resulted in a shortfall between total sales and our actual revenues. Such unauthorized ma…
GUNGHO-ONLINE-ENTERTAINMENT-INC GUNGHO-ONLINE-ENTERTAINMENT-INC 62% ws: 2025 2024 2023 (In millions of Korean won) Korea ₩ 38,865 ₩ 53,142 ₩ 86,058 Taiwan 133,721 114,410 176,071 Japan 27,644 18,857 18,999 The United States of America 52,691 34,653 22,702 Thailand 53…
HELLOMISTERLEE-CO-LTD HELLOMISTERLEE-CO-LTD 62% hips across additional content and merchandising channels, including animation, concerts, musicals, webtoons and consumer products. These initiatives are intended to enhance user engagement and broad…
HONG-KONG-LIMITED HONG-KONG-LIMITED 62% ess after publishing these mobile games in 2017, there is no guarantee that we will continue to be successful in the mobile game publishing business and our revenue from mobile game publishing could …
ICE-LLC ICE-LLC 62% or in‑game items through cloned mobile phones and sold such illegally obtained property to other users, which resulted in a shortfall between total sales and our actual revenues. Such unauthorized ma…
ITSYOURPRIMETIME-CO-LTD ITSYOURPRIMETIME-CO-LTD 62% hips across additional content and merchandising channels, including animation, concerts, musicals, webtoons and consumer products. These initiatives are intended to enhance user engagement and broad…
NEXON-CO-LTD NEXON-CO-LTD 62% as subsidiaries and licensees are responsible for providing database and other game information backup. 50 Table of Contents Our game management software can program the game content to include local…
SELF-RATING-REVIEW-COMPANY SELF-RATING-REVIEW-COMPANY 62% ch as Internet protocol television and virtual reality devices and development of new games, which may be played using multiple platforms at the same time, (such as mobile and online games). The amen…
SHANGHAI-REXUE-NETWORK-TECHNOLOGY-CO-LTD SHANGHAI-REXUE-NETWORK-TECHNOLOGY-CO-LTD 62% ess after publishing these mobile games in 2017, there is no guarantee that we will continue to be successful in the mobile game publishing business and our revenue from mobile game publishing could …
SIAM-SPECIALTY-COMPANY-LIMITED SIAM-SPECIALTY-COMPANY-LIMITED 62% hips across additional content and merchandising channels, including animation, concerts, musicals, webtoons and consumer products. These initiatives are intended to enhance user engagement and broad…
TECHNOLOGY-CO-LTD TECHNOLOGY-CO-LTD 62% Technology Co., Ltd. (“Dream Square”) to develop and distribute two mobile games based on the contents of Ragnarok Online, we launched six mobile games developed by Dream Square (by itself and throug…
X-D-NETWORK-INC X-D-NETWORK-INC 62% ess after publishing these mobile games in 2017, there is no guarantee that we will continue to be successful in the mobile game publishing business and our revenue from mobile game publishing could …

Gravity Co., Ltd. Debt Obligations

InstrumentDescriptionConfidenceEvidence
GRVY-DEBT Debt stack $2.6M 90% Market cache reports total debt of $2.6M.

Gravity Co., Ltd. Acquisitions

No acquisitions on recordNo completed or pending acquisitions found in our database for Gravity Co., Ltd..

Gravity Co., Ltd. Ownership

No ownership data on recordNo major institutional ownership relationships found in our database for Gravity Co., Ltd..

Gravity Co., Ltd. Extended Supply Chain Network

TickerNameChain IndexHopsRelationship Types
TTWO Take-Two Interactive Software, Inc. 100.00 2
GCL GCL Global Holdings Ltd 100.00 2
KDOZF Kidoz Inc. 50.00 2
SNAL Snail, Inc. 50.00 2
EA Electronic Arts Inc. 38.88 1 ['customer', 'supplier']
AAPL Apple Inc. 23.09 2
APPLE APPLE 23.09 2
GOOG Alphabet Inc. 23.09 2
MSFT Microsoft Corporation 23.09 2
SONY Sony Group Corporation 23.09 2
GOOGLE GOOGLE 23.09 2
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GRVY
Unlock GRVY Supply Chain Data
Verified relationships include:
FUNIGLOO-CO-LTDFUNIGLOO-CO-LTDSupplier92%
MYTURN-CO-LTDMYTURN-CO-LTDSupplier92%
DREAM-NETWORK-TECHNOLOGY-CO-LTDDREAM-NETWORK-TECHNOLOGY-CO-LTDCustomer85%
SHANGHAI-THE-DREAM-NETWORK-TECHNOLOGY-CO-LTDSHANGHAI-THE-DREAM-NETWOR…Customer85%
+27 more relationships locked
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